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Daemon Betrayer

A real-time character modeling based on the concept art of Baldi Konijn and Carlos Ruiz. (Thank you guys for the great concept :D )
https://www.artstation.com/artwork/X6dxD
https://www.artstation.com/artwork/JqlRD
I did the high-poly sculpture in ZBrush and the retopology in Maya.
For the texturing I worked only on the base color and normal map (and a touch of emissive) to keep the stylized look of the concept. I used only two sets of textures for the character and one for the weapons.
Handpaint of textures in Substance Painter. Rig and pose in Maya. Renders in Marmoset and Arnold.

Low-poly render with Arnold.

Low-poly render with Arnold.

Low-poly close-up render.

Low-poly close-up render.

Different pose.

Different pose.

Low-poly model in Marmoset.

Wireframe, polycount.

Wireframe, polycount.

High-poly model, ZBrush.

High-poly model, ZBrush.

Weapons sculpt, ZBrush

Weapons sculpt, ZBrush

3 Sets of 4k Textures: Body, Clothes, Accessories.

3 Sets of 4k Textures: Body, Clothes, Accessories.